ross robinson interview

Ross Robinson produced the first 2 Korn albums and he is lined up to go for another round on their next album. This is very exciting for me as seen in this recent interview. He’s got a strong connection to Davis so my expectations for their time in the studio together is up there to say the least. They should be in the studio by the end of this year.

rossrobinson
And what’s coming next for you? You’ll be working with Korn again soon, right?

Yeah, I want to get started with the Korn sessions as soon as possible. I want this next record of theirs to be like their first two records, when it was all of us in a room together, just hashing everything out. I’ve never jumped into the world of overabundance; it gets really overwhelming to be on that side of success. Success feels so deep and current because it happens in a moment, but that moment is always taken away just as quick as it was given. I have a lot of tools now that will decompose them back to what they were when they were just young, hungry musicians. It’s not even about me saying, “I knew you guys when you were nothing.” It’s more like, “I knew you guys when you were everything—no money or attachment to possessions.” They had a knowing back then that they were the maddest motherfuckers on the planet and because of that, they were. This coming album isn’t even an ego-breaking thing—it’s more of a welcoming them back home.

Do you think it will be difficult without original drummer David Silveria?

David is such a crucial part of their sound. The perfect, technical drummer means nothing to me—I want the creative, passionate drummer. People think he had bad rhythm and tempo, but what they didn’t realize was that he was following Jon’s vocals instead of the guitars. Duh! Fuck these people who try to make every aspect of the music perfect and every drumbeat in its perfect place. Clean, polished drum tracks have no place in my studio, and if you don’t get that concept, then you don’t belong in my studio either. People like David get that, and they play from the place where creation is just waiting to jump out. The other lifeless players play from a place of image and desire and they are the reason why I throw things at people’s heads in my studio.